                     KROGOTH TESTING RANGE v2
                    By : DeathTech  - TAMEC
                  E Mail : DeathTek03@aol.com
                      Unique Tiles : HB 
       (He gave me the tile set and Permission to use them)
                   E Mail : henkbein@csnet
                Madrat (Matt Masters)for the AI

Editor Used Annihlator 1.2(KinBoat / Hot Lizard Software)
Size = 25 x 25
Memory Required
2 players 32 meg
4 players 48 meg
6 players 64 meg
8 players 80 meg
10 players 96 meg
this should be close to what is required 
to play with no problem at 500 units each
all depends on video card also
It should run with 10 players with 64 meg with a little slowness
My figures are higher than they need to be
Type Metal/Skirmish
This map Requires TA:CC

Unzipped size 3.9 meg


Story :
    On a distant planet the core are testing their new weapons limits. 
They have set up ten shelters, that can each house a Krogoth Gantry.
All Units know to be in use by the ARM have been recovered, researched,
and rebuilt individualy. In a massive test, a mock war was staged to properly
test the Krogoths limits and abilities. Passing all tests and exceeding the 
Core expectations, the testing range was abandon leaving all the destroyed 
bulks of hundreds of units, and structures completely destroyed!!!!

    Now you have been assigned to retest the Krogoth's abilities again to 
insure that the information was correct. At your disposal is any units ever 
built by the ARM or the CORE. There is also enclosed with in this breif, is 
a prototype Inteligance engine (Author of TA AI 2.0 patch enhancement:Madrat (Matt Masters)
This is an untested AI engine, and it's your job to test it out and report 
back with your findings.....................



Start positions
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       5        9	    10	      6	        ]
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    3	     7         2         8	  4	]
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In order to use Ten Players in Skirmish Mode you must do the following
On the Skirmish Screen(where you select the map and players)
Type    *X       
that is an asterix and a capital X(stands for ten in roman numerals)
this will enable ten player skirmish mode from then on




Unzip the AI in to your C:\cavedog\Totala directory
Use it at your own risk
This AI will use the Nukes and Krogoths

-----------Total Annihilation AI 2.0 Release-----------

Author of TA AI 2.0 patch enhancement: Madrat (Matt Masters)
     
Special thanks to Madrat for 2.0 AI enhancements, DL Recca for
   original 1.0 AI enhancements, Speed for the AI nuke code
   included, BraveSirRobin for AI support, Tammo for beta testing,
   and Tadd for beta testing

special note: the height of this map is at 13, this caused a major problem due to the hiegt changes when lowering(it was at 139)after going through and doing all the hieghts by hand i found a short cut. In annihilator you can just load or move either height or texture or both.This is very handy.
All features other than vents have been removed.